Have you ever played Metroid Prime and wish you could spend more time controlling the Morph ball in 3D space? Honestly, this is one of my favorite parts of this game. And of course, this is a favorite for Glyph developers. What looks like a simple Super Monkey Ball clone actually has more depth than you might think by looking at it.
Glyph casts the player as a kind of metal Carbine rolled into a ball and has the task of exploring the platform environments and finding keys, coins and other collectibles.
It is quite easy to record the Gameplay; you roll, jump and slide. Jumping and sliding are loaded when you hit a solid surface in one way or another. I had no problems starting, but it felt like the control had a delay. I found that I had to keep pressing the Joystick to get momentum, but this led me to fly too far and correct my path before landing. It’s gotten a little frustrating, but it’s also very likely that it’s just me.
There is also something attractive about the aesthetics of the game. The sapphire sky and simple desert landscapes, combined with the golden beetle, create an almost relaxing feeling. The environments become much more complex during the Glyph, but the appearance is still quite simple. It might even be a little too simple, but it at least complements the Gameplay quite well.
Glyph lacks something to give it this advantage; it doesn’t have what it takes to be a must-have Indie like Hades. But he’s trying something different, and we’re always happy to try new things. Once you get used to the controls and momentum, Glyph is frankly a lot of fun, and it’s not bad to watch either. It can also be extremely frustrating, but it’s still worth a try if you like to ride and play platforming.